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In the areas through each of the doors is a power switch. Activate one power switch, then quickly run to the other power switch and activate it. If done correctly, you will have fully activated the power on all of the map. It is flooded with blood and there is a cage in the middle, where you can press a button that will lift the cage a little. Pressing this button opens up three disposal tubes around the map. Step 4 - Jump Through all Three Disposal Tubes: They cost each and are small tubes on the walls you can interact with.
One is in the bunker, laboratory area where you use the crank. The second is also inside the bunker, in front of the Schildblitz perk. The third is at the tower where you have to defend the lightning rod for the Easter Egg. Each tube brings you back to the Pack-A-Punch room. After exiting each tube, you will be standing in front a button.
Press those buttons they are all in the Pack-A-Punch room, but only accessible after using each tube to unlock the Pack-A-Punch machine. It costs 5, points to Pack-A-Punch your weapon. You can also buy ammo for 4, points at the Pack-A-Punch machine at any time.
Note: To make completing the Easter Egg easier, keep pressing the Touchpad button on your controller to highlight most of the objectives in-game. It can be completed solo offline or with any number of players in co-op. Step 1 - Turn on the Power: There is a generator in the middle of the map with three red lights on it.
Your objective is to make all of them green. To do this, turn three gas valves around the map for about six seconds each. The first one is located behind the Geistschild machine in the village square area.
The second one is also in this area to the left of the bunker door you are trying to open. For the third one, open the door towards the pub. You can simply look for the power cables connecting the generator and the gas valves on the floor. Just follow them to all the respective valves. Once the generator is working again, activate the flamethrower trap in the middle of the town square to destroy the wooden lid covering the entrance to the sewer area. Go down there and proceed down the only path you can follow to see the actual power generator for the map on the left side next to the exit.
Interact with it to turn it on. Step 2 - Rerouteing the Power in the Bunker: Once you are in the bunker, buy the doors to the morgue and laboratory for 1, jolts each. Then, activate two different control panels within 30 seconds.
One is in morgue and the other is in the laboratory. The morgue one is just down the set of stairs on the right when entering the area. The laboratory one is on the second floor, above the Schildblitz machine. Once the power has been rerouted, buy the door in the middle of the command room to the salt mine tunnels. This room is where most of the objectives will take place in, as it is your task to retrieve the Artifact from this machine.
Interact with the device. Then, kill approximately zombies to charge the machine. All zombie types count for this. Once it is powered up, the next objective is to unlock the canopy that is blocking the device. To do that, simply return to the command room and turn the crank in front of you by interacting with it. Next, start the Tesla Gun assembly process. Simply walk up the stairs in the command room and interact with the red button in front of you.
There is a red area around the device, and you have to kill zombies within that area to make it move. Once you have reached the end of the escort, the device will stop and power up a generator. Simply wait approximately seconds for the generator to finish. You can then collect the Tesla Gun barrel. After the device has moved back to the command room on its own, you have to escort it again by killing zombies in the red area, but this time it will move to the morgue.
Once it is there, you have to wait seconds again for the giant blender to finish. Once you have collected the Tesla Gun core, go back to the command room and place both parts in the weapon forge be careful though as a powerful Brenner zombie will spawn first -- make sure to use a decent wall weapon for this part. You can then collect the Tesla Gun, which also unlocks the "Lightning Handler" trophy. Then, go back up to the command room and activate the large control panel behind the weapons forge.
Your objective now is to activate the smaller fuse boxes 1 to 4 in sequence and to change the color of each display to the one you saw on the control panel. The three colors are Rot red , Grun green , and Blau blue. You have around 45 seconds to activate all four boxes -- so you will have to quickly memorize the four color sequence, change the first display to the respective color, and then make your way over to boxes They can be found at the following locations:.
After going through the morgue and the door leading to the sewers, it will be in front of the Pack-A-Punch machine room, at the crossroads. Your next objective will be to go over to the tower and activate and defend the central lightning rod. This should be fairly easy if you use your special ability. Once this has been completed, activate and defend the two smaller lightning rods on the left and right.
This can be a bit difficult solo, but should be fairly easy with a players. Just keep checking both rods frequently and kill the zombies as quickly as possible. Make sure to be careful since another Brenner spawns once this step has been completed. Shoot one of the four orange lights on the bottom of the zeppelin until a "Uberschnalle" battery is dropped by the ship.
To do this, focus on one of the four lights and damage it until it is red and eventually drops the Uberschnalle. Run over to the location it was dropped to ensure the ship does not steal it back which would force you to damage the zeppelin again. Then, get kills near the Uberschnalle to charge it up. You might have to use your camouflage ability to carry it down there or drop it multiple times, as zombies will be attacking you.
Repeat this step two more times. If the objective tells you to survive until the zeppelin returns, you have to end your current round or else the ship will not spawn again. Once you place the third and final Uberschnalle, the Hand of God will now be working. To calibrate it, change the four numbers below the raven symbols on the side of the machine to their correct number.
To find the correct number for each raven, scan four portraits around the map, using a Brenner head. At this point, you should have already killed two or three Brenners. Go back to the spot where you killed one and grab their head. You can also click the touchpad button to highlight the heads. To scan a portrait, simply hold the ADS aim down sights button. You will see a roman numeral next to the raven.
The numbers go from The four portrait can be found at the following locations:. Moonraven moon above his head, facing forward : On the lowest floor in the morgue, on the opposite side of the sewer door.
Once you have figured out the four numbers needed, enter them into the Voice of God machine and activate it. Shoot it with the Tesla Gun to make it open up. You can now see the sword hilt sticking out of it.
Collect it to start the Panzermorder Klaus boss fight. The fight consists of two steps that you have to repeat three times.
The steps are:. Step 8. Follow Step 6 to complete it. Once you have done this for the third time, the boss fight will be completed. Step 1: Shoot the ten lanterns around the map. Eight lanterns are inside the house four downstairs and four upstairs and two are outside downstairs left and right windows. After shooting a lantern, it will make a raven sound and start glowing purple. After shooting all ten lanterns, a door will open upstairs and reveal the secret Mystery Box behind it.
It costs 1, points to use and gives you one random weapon. This is random, but it is always one of the first few things you obtain from it. You usually get it within the first five draws, but it is guaranteed within the first ten draws.
Then, stand and throw the Jack-In-The-Box in the exact location shown on the wooden beam outside the Mystery Box room. Step 3: Collect 10, points by killing zombies.
Then, interact with the Piano in front of the Mystery Box room upstairs to pay 10, points. Unlike other maps, there is no actual Pack-A-Punch machine. Instead, all weapon draws are immediately Pack-A-Punched. They also continue to only cost 1, points per box draw. Collect "Max Ammo" pick-ups to restore all your ammo. Note: This does not work in the Prologue. It only works on the Groesten Haus map solo and co-op.
To find the hidden STG44 assault rifle wall buy location, first reach the Cabaret area. You can get there through Main Street unlock the double doors up the stairs to the large building with neon letters. Once inside the Cabaret, look near the stage to find a low canopy of ruins you can go underneath and look up at. Go under this small path to get the STG44 wall buy prompt. The STG44 costs 1, points to purchase. The STG44 is a good starting weapon. It is also a good weapon to put in the Pack-A-Punch machine.
Restart from the checkpoint if you miss a plane. There are 25 total planes. If you miss a plane, immediately restart from the checkpoint. It is recommended to create a manual backup save before getting on the AA gun. Otherwise, if you miss a plane you have to replay the entire mission. When you reach the AA gun, pause the game and select "Leave" to go back to the main menu. If you do not get the trophy, you can simply copy back the save game to start back at the AA gun.
This way you do not have to replay ten minutes of the mission every time. In Mission 9: Battle Of The Bulge, you will be flying an attack plane and have to protect your allied bombers by shooting down enemy planes. There are two total waves of enemy airplanes. The first wave has 8, and the second wave has There are 20 total planes, and you must personally destroy 12 of them to get the "Flyboy" trophy. What makes this kind of difficult is that your teammates also shoot down these planes and do so relatively quickly.
You have to be very fast and shoot down as many planes as possible. Press the Touchpad to highlight enemy planes. Fly close to them and hold ADS aim down sights to target them. Once you have locked on to them, you can speed up to get closer to them, making them easier to hit. It may take a few attempts. There are several checkpoints throughout this and if you are too slow in the beginning, it is almost impossible to still end up with 12 kills.
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