Free oculus home glb file download
Oculus Home will search the following directory for any. Any files found in this folder will be shown in My Imports. Note: If this folder does not exist, it will be automatically created when you select the My Import section of your Inventory in Oculus Home and we will add a couple example assets. Oculus Medium: Share to Home. This will save your model to Oculus Home's Import Directory and the model will be available to use immediately in your Home.
Sculpt in Medium. Select Share , then Share to Home. Set the Title for your sculpt. This will be the name of the item in your Home. Choose the Detail level: Low for small things or objects you plan to copy many times in your Home. Most objects will look great at Low. When in doubt, choose Low to keep your home running fast. You can always re-export as High later. High for special objects you want to showcase in your Home.
Click the green check mark when you are ready. Once your model is done exporting, make sure that you save your sculpture in Medium. Close Medium and return to your Oculus Home. Use your new creation in Home just like you would use any of the other items in Home. Note : Medium sculpts are in real world units by default. However, if you scale your model up or down, you will have to take care to make sure this model is the size you expect after Sharing to Home. When Oculus Home was updated to allow users to decorate their Home space and import custom 3D objects, one of the first things I wanted to do was to create custom books.
Thanks to information from various sources see Links, below , I was able to create a template, which can be used to make custom books from cover images. Here are the books I've created so far, as well as the template, in case you'd like to make your own:.
I modified an easel that I found online to create a Custom Art Easel Template, which I then used to create easels for the paintings, "Wilder Investigations" and "Landing".
Sheet Music Updated: Mar I found these arcade machines online, but the screens were blank, so I modified them using screenshots of the games, then converted and resized them for Oculus Home:.
I created these paintings by framing artwork from Wilder Investigations and Twisted-History. The rest of these objects are ones that I didn't modify, other than converting and resizing them to make them compatible with Oculus Home:.
Note: The original Alien model included breathing animation that was lost when I resized it, but I have since reconverted and resized it using a different site, and the animation is now preserved.
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