Oxygen not included save game file download






















Or sign in with one of these services Sign in with Google. Sign in with Steam. Archived This topic is now archived and is closed to further replies. Recommended Posts. Frankhill 0. Report post. Posted October 8, Game says it can't write the save files, but when I check the User Document, there isn't a Klei save file, it was all good at the beginning of the outbreak update, but one day after I started the game, it just tells me it can't find the save files, I thought it was a bug since I didn't have this issue before for gaming hours, but even with new oil update, it still says the same thing This is the screen shot:.

Share this post Link to post Share on other sites. I really love this game, hope someone can help me fix this. The experience to the next level from the current one would naturally be the experience from 0 to next, subtracted by the experience from 0 to current the "num" variable above. I am in trouble, when I edit more than 3 dupes to enter the game he crash, someone could say why?? What edits are you performing?

Can you send me a save file and the details of what you are changing so I can reproduce it? Feel free to contact me on the ONI discord for more support, I hang out in the modding section. Edit: Keep in mind that its possible to use this to place the game into states it was never intended to handle. Make sure your edits are consistent with how the game operates For example, don't give someone a job they aren't capable of doing due to previous jobs not being mastered.

I just modified the dupes skill points!! I tried to grock the parser, but I'm a C person, not a TS person. I tried modifying any number of skills on many duplicants. It works fine, so the issue is not simply modify any 3.

Something about your save file or the game state does not like one of the changes you are making. Again, I will need your save file and exactly what you are modifying in order to figure out the issue. Thats generally a good file to work through, as it contains the major structures of the save, and I tried to keep the fields in order. The actual parsing is done in the implementations folder, through the parse function. The weird bit is the template data , which has been split into multiple too many files.

You might find it easier to understand in its pre-refactor monolith form. If you want to hop into the discord modding channel, I would be happy to help you dig into it more!

The last 4 are the length of the string, as expected Which would seem to imply that WidthInCells is a byte [0x06? Which seems wrong]. Or that I'm missing something when scanning through.

But the only definition I see of "widthInCells" in your template is here - and it simply declares it as a number. In general, I am finding it very difficult to trace through and find what types map to which deserializers.

When the names match it's relatively simple If so, how does that map? Or even 'number'? Ditto, take e. Am I right in saying that 0x6 means that it's an int32, as in TypeId?

If so that makes a whole lot more sense. I'm not really sure if I'm making any sense or not. TLW Glad you are having success! The thing you need to worry about now is the compression. There's a flag in the header that indicates if it is compressed, and everything after templates would be deflated if so. The game uses Ionic. Zlib for this purpose. After that, just pay attention to the data length values for the prefabs and game objects; some game object behaviors have additional data stored after their template which they have custom parse logic for.

This might be possible, but the library will not attempt to "upgrade" the header. The thing I would be worried about is if they took the opportunity of the breaking save to add any extra data to some of the behaviors that the game will expect to see.

It might be loadable in this state, but has a high potential for Strange Bugs to occur. If you are willing to put the effort in, you could probably try to shim in this missing state from a more recent save, but there is a lot of data that ties together I have yet to untangle mainly, the stuff I shove into the extraData field on behaviors.

If you want to give this a try, you can make a simple node program that uses oni-save-parser which rewrites the header like this:. Warning: The following code is For Science, and shouldn't be countenanced by the sane or rational.

Pushed an update that fixed save corruption if accent characters were found. Oxygen Not Included is a simulation game set in space, in which players have to build, manage and run an asteroid base. Through exploration, players take set themselves their own challenges, but will also have to ensure their colony survival through things such as oxygen, food and water. The game has been described as entertaining and as having a good combination of survival and management simulation aspects; however, some users would have liked a little more in-game tutorial.

Users can currently access the game on PC, with platforms including Macintosh operating systems, Linux and Microsoft Windows.

Your save data from Oxygen Not Included is stored locally on your computer. It's important to know this because if you ever move to a new computer, you'll need to transfer your save files if you want to keep your progress.



0コメント

  • 1000 / 1000