Smash 64 mod download






















Also, the random option will always use the default costumes of the characters even in team battles. Stage selection screen revamped: stages are now ordered at the bottom in a rectangular shape, with the selected stage being displayed at the top. Stages are now also ordered in Pages 1 and 2, and the top background displays Project M.

The background for victory poses for VS. Characters now instantly grunt when hit by a strong attack, as in Melee and 64 , while in Brawl they did a second afterward. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the Sound Test.

Characters now also use voice samples for sidesteps and air dodges , and variable voices for smash attacks. Smash Taunts were introduced to more characters, such as Ness and Link , though these are less involved and can be done on any stage. Bowser now has his own series icon. Characters now emit a spark when wall jumping. The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros.

Project M". Mewtwo and Roy were added as opponents for All-Star mode. Training mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles.

This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers only in ports 3 and 4 access either 2-player events, Stadium, or All Star, both controllers can each control two characters at once.

Its online competitive mode has also been added as a co-op mode offline, with records being saved. No Replay time limit, allowing longer matches to be recorded and viewed. Many additional costumes are added for each character, and are shown as "Colors" on the characters profiles.

There are now also "Special" costumes for some characters, such as Dr. Mario , Armored Mewtwo , and Melee renditions of several characters, some of which get team colors and changed aesthetics. CPU players have reprogrammed artificial intelligence , giving them a greater degree of technical skill, and use more advanced techniques such as wavedashing. For example, Fox can perform short hop lasers and waveshine infinites , while Roy may use the first hit of Double-Edge Dance to extend his recovery.

However, the AI is still flawed; CPU players are extremely prone to self-destructing such as air dodging away from the stage, not aiming for the ledge, or abruptly cutting their recovery short such as Fox's Fox Illusion and running into extremely slow attacks, such as Falcon Punch.

It is also possible to manipulate certain characters to do absolutely nothing or hold their shield repeatedly even after it breaks. Additionally, they still recognize Giga Bowser and Wario-Man when selected using the shield button on the respective characters as Final Smashes, attempting to avoid them altogether instead of fighting them.

Characters [ edit ] The character-selection screen in Project M. List of characters [ edit ] Characters Mario. Donkey Kong. Diddy Kong. Toon Link. Zero Suit Samus. Meta Knight. King Dedede. Captain Falcon. Ice Climbers. Stage layout slightly tweaked to match Melee 's Battlefield. Battlefield Melee. Planet Zebes. As of v3. Castle Siege Brawl. Sector Z. Layout changed to a center-based design based off a potted plant.

The leaf-like platforms still rotate slightly when they are attacked. The flower at the top now blooms constantly, instead of only when all platforms are turned red. Also includes a new Hanenbow theme remix by Garrett Williamson.

Hanenbow Brawl. Has new visual upgrade for 3. Dream Land. It consists of a large base and four platforms, the outermost of which are slightly raised leaves that hang over the main platform's edges and will droop when stood on. Distant Planet Brawl. Main platform changed to Melee 's version, with the background given a purple hue.

Also replaces "Opening Super Smash Bros. Melee " with "Multi-Man Melee 2". Replaces Mario Bros. Has the same layout as it did in Melee , except the reflections and falling stars have been removed. The clouds occasionally change to blue. New Pork City. Redone entirely. It is now a medium sized stage with a proper bottom blast line and no hazards or breakable sections. There is a single moving platform which rotates back and forth around a central point above the main platform.

Green Hill Zone Brawl. Tornado hazards removed. Given visual upgrade in v3. Hyrule Castle. Bridge of Eldin. No Barrel Cannon. No Bumper hazard. Peach's Castle. Rainbow Cruise. Lylat Cruise Brawl. Given a visual upgrade for 3. Meta Crystal. Layout was completely redone. The stage now features a main platform with two soft platforms that move in random directions. All magma hazards were removed.

Norfair Brawl. Cars cause much more knockback akin to Melee , however all cars now launch players upwards instead of unique directions. No stage transformations. As of v2. Completely redone without scrolling. Neutral stage with a main platform and three smaller platforms in an upside down Battlefield-like layout.

The leftmost platform is flat while the others curve in an slight upward arch. Starts at the bottom of the falls then slowly moves up then stopping at the top of the falls. Rumble Falls Brawl. It used to replace Spear Pillar in v3. Received a visual upgrade in v3. Saffron City. Skyworld Brawl. Replaces Summit. Features two main platforms with icy properties connected by a trap door that occasionally opens, with several cloud platforms and one ice platform flying around.

Also features the Balloon Fighter from Balloon Fight as a cameo in the background. Large stage with checkered surfaces, a wall at the left and a pit at the right, designed with a lot of open area for practicing.

Features three soft platforms in the center aranged like Battlefield, and a sandbag that respawns in the middle when knocked out. Replaces Online Practice Stage. Identical to WarioWare in Brawl , but with microgames removed and aesthetic changes made. Also replaces the song "WarioWare, Inc. WarioWare, Inc. Platform ghosts now appear at predetermined intervals staying for 10 seconds, then leaving for 15 seconds [5] , with white Fly Guys signaling their appearance.

Yoshi's Island Melee theme replaces Flower Fields. Yoshi's Island Melee. No Fly Guys. Yoshi's Island. Replaces Delfino Plaza and its theme. Based off of The Shell's Secret from Super Mario Sunshine , the stage consists of a large main platform that extends past the lower blastline.

There are three soft platform that move and tilt in random directions. Originally the stage was the Dracula's Castle stage from Castlevania , until v3. Delfino Plaza. Tested and totally functional in Switch Firmware I will update in newer versions only if needed. I'm only credited for making the research, selection, audio editing and putting everything together.

Every character has his respective victory themes as showcased in the video in case you watched it. This is the default version you must go for. If you experience conflicts with other mods you already have, you must pick this version.

Dark Samus will have Ridley's Victory theme. Of course you are welcome to tweak your files if you know what you are doing. Posted 3 Aug by Squid. Before you ask, no. This is a completely different mod for a completely different system. Super Smash Bros Melee 64 is a mod of SSB Melee on the Gamecube that makes the whole game look and feel more like it was released five years earlier on the Nintendo Super Smash Bros.

It modifies the Melee game to be more retro, in the style of the Nintendo All the characters from SSBM are still there, plus a few new ones that are clones of other characters:. There are also new stages that are all also low-poly versions of other stages, plus some new ones. The gameplay in Super Smash Bros. Melee 64 has two modes: Classic and Hybrid.



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